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Role / Operations

Play for operations: content production is a process too

Unit cost per piece, number of suppliers, cycle time and where it jams. Everything you already measure elsewhere, applied to content.

LITE plan free forever, with unlimited external collaborators.

Updated: September 2026

Who this page is for

This page is for whoever runs operations and has inherited content production as a line item that is hard to govern: many suppliers, prices that cannot be compared, and a cycle time nobody has ever measured. Play has two pieces that work separately or together: Play Platform, which turns that production into a process with a unit cost and a duration per stage; and PLAY /Services, a single supplier on a transparent rate card. You can start free with the platform alone.

What makes content production hard to govern

It is not that a lot gets spent. It is that it gets spent with no unit of measure that lets you compare anything with anything.

There is no unit cost per piece

Every supplier quotes with their own line items in their own format, so two similar videos can cost very differently with no way to see why. Comparing means rebuilding it all by hand.

Rate card and charged cost inside the project, comparable across pieces and markets.

Too many suppliers for the actual volume

A production company per market, scattered freelancers and an agency. Each with their own onboarding, contract, invoicing method and contact. The admin costs more than several of the pieces.

One supplier with local talent in more than 20 countries and a single Account Manager.

Cycle time has never been measured

Nobody knows how long a piece really takes from request to publication, or which stage loses the time. It is assumed to be like that and planned with a buffer.

Real duration per stage and identified bottlenecks, from the project's own data.

The spend is known once it is already spent

Invoices arrive weeks after the shoot, so the slippage appears at the close. By then the decision that would have avoided it has already been taken.

Committed spend and purchase orders charged the same day they arise.

How Play works for operations

Play is a Production-Tech company: software and a production team in the same house. You can standardise the process without changing suppliers, or consolidate suppliers without changing your process.

Way 1

Platform only

You keep your current suppliers and use Play to measure them by the same yardstick: same brief, same circuit and same cost breakdown.

  • Briefs, tasks and a production calendar
  • Media library with AI tagging
  • Videofeedback and approvals by version
  • Unlimited external collaborators

Free on the LITE plan

See Play Platform
Way 2

Production only, as and when you need it

You consolidate part of the volume with one supplier on a transparent rate card, without touching the rest of the process.

  • End-to-end production with an Account Manager
  • Creative, shooting and post-production
  • Local talent in whichever market it takes
  • A fixed quote per project

Per project, on a transparent rate card

See PLAY /Services
Way 3

Everything together, one partner

The process and the supplier are in the same system, so unit cost and cycle time come out with no extra work.

  • Everything in way 1 and way 2
  • Platform included at no cost with the services
  • Cost and status traceable in the same place
  • A flat production discount on the Enterprise plan

Platform included, production per project

Talk to the team

The three ways are doors into the same place, and you can move between them without migrating anything. Most teams start at way 1 or way 2 and end up at way 3 once the content volume grows.

What can be measured once production is a process

The indicators that do not exist today and that come out on their own once the projects run inside.

Content production indicators and where they come from in Play.
IndicatorWhy it mattersWhere it comes from
Unit cost per pieceIt lets you compare formats, markets and suppliers by the same yardstick.Budget and spend charged inside each project.
Cycle timeIt says how long it really takes from request to publication.Stage dates in the production calendar.
Time in approvalIt is usually the real bottleneck, and almost never measured.Version and comment history, dated.
Number of active suppliersEvery onboarding has an admin cost that never lands on the piece.Collaborators and purchase orders per project.
Reuse rateShooting the same thing twice is the most expensive invisible cost there is.Use of the tagged material in the library.
Budget varianceIt is only useful if seen during the project, not at its close.Committed spend against budget, in real time.

What you get from each part

This is what an operations team actually uses.

Financial control

Budget, committed spend, expenses and purchase orders per project, with invoices and receipts digitised.

Process analytics

Real duration per stage, bottlenecks and profitability per project. The data comes from the work, not from an internal survey.

One approval circuit

Every review on the piece itself, by version. There stop being as many processes as there are suppliers.

Library and reuse

Material AI-tagged and searchable, which is what lets you stop paying twice for the same shot.

Collaborators and rights

Supplier onboarding, agreements, rights and assignments centralised in the project rather than in a shared folder.

Priced per workspace

The tool does not get more expensive as people are added: external collaborators are unlimited on every plan.

One supplier, many markets

Local talent in more than 20 countries under one contract and one point of contact, rather than a production company per country.

A transparent rate card

A fixed quote based on real costs, with the breakdown that makes two similar pieces comparable.

Production consultancy

Which content adds value and which is not needed. Cutting unnecessary volume usually saves more than negotiating price.

A single Account Manager

One contact per project, which cuts the admin cost that never lands on the piece.

Brief to publication in four steps

The flow is the same whether you produce or we do. The only thing that changes is who carries out step 3.

  1. You say what you need

    You open the project and describe the need. KAMI AI helps turn it into a structured brief, with formats, markets and dates, so that everyone is working from the same thing.

  2. You settle scope, cost and who does it

    This is where you pick a way: your team produces it, your agency does, or PLAY /Services does with local talent. If you commission it from us, you get a fixed quote on a transparent rate card before anything starts.

  3. It gets produced and approved inside the platform

    Shoot, edit and versions in the same project. Approvals happen through videofeedback and public links, with no email chains. If PLAY produces, your Account Manager oversees every stage.

  4. It is delivered, and it stays

    The finished piece and the raw footage stay in your library, tagged and ready to reuse on the next campaign.

More than 350 brands and agencies already produce this way

videos made
+10,000
working professionals
+1,200
countries
+20
brands and agencies
+350

EIT Urban Mobility

Recurring shoots across multiple European markets under one coordination system: Barcelona, Rotterdam, Manchester, Oslo, Warsaw, Dublin, Madrid, Istanbul, Lyon and Stockholm, among others.

projects
+25
cities
+20
production days
+80
pieces delivered
+96

Revlon Professional

A centralised system for creating content quickly and consistently across multiple formats, channels and locations in Spain, with a single point of contact adapting each message to its audience and platform.

video and photo projects
+25
cities
+15
production hours
+70
pieces delivered
+50

The full case studies, with the detail of each production, are on the services page. Download the full case studies.

What it costs

The platform is paid per workspace and not per person, so the cost does not grow as suppliers come inside. Production is quoted per project.

To measure a first project

LITE

0 €

  • Up to 3 internal users
  • Unlimited external collaborators
  • 250 GB of media
  • Production and collaboration modules
Recommended for operations

PRO

149 €/month /workspace

  • 5 users included, 19 € per extra user
  • Unlimited external collaborators
  • 1 TB of media included
  • Cost Control, Analytics and AI tagging
Several markets or business units

Enterprise

Custom

  • Volume discounts on users and storage
  • SSO, SAML and SLA
  • Account Manager and migration included
  • A flat 10 % off production services from 15 users

If you produce with us, the platform costs you nothing

Access to Play Platform is included at no cost with every PLAY video production service. In other words: you can come in through the platform door and pay only for the software, or come in through the production door and take the software with it.

Annual billing works out at 10 months. Extra storage at 29 €/TB per month. For operations, PRO is the plan that makes sense from the start: without Cost Control and Analytics there is no unit cost and no cycle time, which is exactly what you came for. See the full plan comparison.

Frequently asked questions about Play for operations

How do I work out the unit cost of a piece?

Through Cost Control, from the PRO plan. Budget and spend are charged inside the project, purchase orders included, so the cost comes from what was actually spent and is comparable across pieces, formats and markets.

Can I measure cycle time?

Yes. The production calendar records the real duration of each stage, so you can see how long it takes from request to publication and which stage loses the time. Approval is usually the bottleneck and is almost never measured.

Do I have to change suppliers?

No. You can keep your current ones and bring them into Play as external collaborators, at no licence cost, to measure them all by the same yardstick. Consolidating volume with PLAY /Services is an option, not a requirement.

Do I see the variance during the project or at its close?

During. Committed spend and purchase orders are charged when they happen, not when the invoice arrives, so the variance appears while it can still be corrected.

Does the tool's cost grow with the team?

Not with the external side. Play charges per workspace: 149 € a month on PRO with 5 internal users included and 19 € per extra internal user, with unlimited external collaborators on every plan.

How do I cut the number of suppliers without losing coverage?

PLAY /Services activates local crews in more than 20 countries under one contract and a single Account Manager, so you can consolidate without giving up shooting wherever you need to.

How do I start?

Open a free LITE workspace and put two comparable projects with different suppliers inside it. As soon as both have their cost charged, the comparison makes itself.

Get started

The world has changed. Your production should too

Open your workspace free and put two projects with different suppliers inside it. As soon as both have their cost charged, the comparison makes itself.

No card required. Unlimited external collaborators on the free plan, and the platform included with every production service.